NOTICE: Activation key must
be used on a valid Steam account. Requires internet connection.
About The Game
Make friends, play cards, twist the rules, become a Mega Mutant
Power Pets master, and try to save the world in this single-player
RPG about being a 90’s kid. On her first day at Dudsdale
Elementary, 10-year old Jess accidentally gets everybody’s favorite
collectible card game banned, forcing the kids to take their card
battles underground. Troubles arise when mutants from the game
invade the real world, and it’s up to Jess and her friends to stop
them.
From the award-winning indie game studio, Gambrinous, creators
of Guild of Dungeoneering, comes an RPG where battles are played
with an epic collectible card game. Cardpocalypse takes you back to
the 1990’s, a time when computers used floppy disks, and people
read magazines for video game cheat codes. You will explore
Dudsdale Elementary on a mission to build killer card decks in an
effort to defeat the mutants. You will have to trade, earn, wager,
change rules and permanently alter cards on your way to
victory.
Key Features
- BE A CHAMPION: Build your decks around the ultra rare Champion
cards you earn. Each Champion comes with unique abilities to tailor
your deck around. First player to get their opponent’s Champion
card’s health to zero wins the match.
- GO MEGA: Champion cards evolve to their MEGA forms when their
health halves, doing more attack damage and gaining new
powers.
- CHANGE THE GAME: The kids sometimes use house rules and who
knows what the Mutants will change. Throughout the game you will
choose the new rules and conditions as well as renaming your
favorite cards and giving them upgrades using stickers. Create
entirely new cards using the Mega Mutant Power Magazine. But be
careful, these decisions are permanent.
- GET SCRAPPY: Adventure throughout the school to unravel the
strange occurances at Dudsdale Elementary. Take on quests to earn
cards, stickers, and candy which you can collect and trade with
your classmates. Careful, there’s no backsies!
- YOU CAN’T COLLECT ‘EM ALL: In the end, your decks and rules
will be unique to you. Stickers are rare, choices matter, and
sometimes you’ll have to make a tough decision to get the best
cards.
- THE 1990’s: Through its totally rad, choice-driven, interactive
narrative, Cardpocalypse delivers the experience of being a 90’s
kid. Boo-ya!
System requirements