NOTICE: Requires the base
game Galactic Civilizations III in order to play. Activation
key must be used on a valid Steam account. Requires internet
connection.
About the game
Greetings, BEST FRIENDS. The Tywom – and other exciting alien
species from the Star Control®: Origins™ universe – have come to
Galactic Civilizations III! Each alien race brings a new depth of
play with unique leaders, ship designs, traits, music and more.
The Star Control Heroes DLC pack introduces the Tywom, Mowlings,
Mu’Kay, and Free Trandals into Galactic Civilizations III. All of
the new major alien factions come equipped with a unique leader,
ship designs, music, and traits that make sense for that race.
Here are the new races you’ll be able to play with in Star
Control: Heroes:
Major Factions
- Tywom – Hello, best friends! These yellow slug-like aliens
would like a hug. They’re slimy, and you don’t want to give them
one, but still – it’s all they really want. The Tywom want to be
friends with everyone, which makes them great diplomats, and their
constant desire for approval gives them a bonus for any other
factions who happen to love them.
- Mowlings – All hail the mighty Jeff! The Mowlings are small,
bear-like creatures who worship a mysterious deity they call Jeff.
Frankly, they’re a little lost without him, so they spend their
time finding new ways to worship him. The Mowlings get a special
Temple of Jeff improvement (one per planet) that grants bonuses to
influence and approval, and in return Jeff orbits their planets
protectively.
- Mu’Kay – Greetings, federation member! Founders of the
Federation for Allied Species, the Mu’Kay are intelligent
cephalopods who live entirely in aquatic environments. Their
natural intelligence makes them excellent researchers, and their
polite (if occasionally condescending) manner lends itself well to
diplomacy. Unless you’re a fish. Then prepare to be eaten.
- Free Trandals – Cast off the shackles! The Free Trandals are
the escaped faction of a race that has been enslaved by a
malevolent AI known only as Overmind, who uses their bodies to
advance its own nefarious purposes. Now, the Free Trandals work to
free their brethren and rebuild their lost culture with what little
they have left. Possessing a surprising capability (and healthy
paranoia) for advanced technology, the Free Trandals are far from
helpless both on and off the battlefield. Their warrior instincts
may be long buried, but their ships, while few in number, are
enormously effective against silicon and synthetic based life
forms.
Key Features
- 4 new major factions with unique leaders, ship designs, music,
and traits
- Dozens of new ship parts inspired by Star Control: Origins for
building and modifying your own ships
- Several new music tracks from Star Control: Origins
- New faction traits: Needy, Divine Guardian, Unshackled,
Federation
- New ship designs, colors, and styles
System requirements