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Take to the streets for intense close quarters combat, where a
team’s survival depends upon securing crucial strongholds and
destroying enemy supply in this multiplayer and cooperative Source
Engine based experience. The follow-up game to the award-winning
Source mod, Insurgency is highly competitive and
unforgivingly lethal, striking a balance between one-life gameplay
and prolonged action.
Push — Three territorial objectives must be captured by
the attacking team in sequential order. For each objective
captured, they gain more reinforcement and time to attack the next.
Defenders have a finite amount of reinforcements and must use each
wisely. Once the third objective is captured by the attackers, a
fourth cache objective must be destroyed, while the defenders have
only one life to make a last stand.
Firefight — Three territorial objectives, one for each
team, plus one neutral. Each team only respawns when they secure an
objective. Secure all objectives or eliminate all enemy to win.
Every life counts, making this a very suspenseful experience
dependent upon teamwork.
Skirmish — In addition to three territorial objectives,
each team has a supply cache to protect. Teams gain extra
reinforcement waves until their cache is destroyed. When both teams
have lost their caches and all reinforcement waves, it becomes a
Firefight match.
Occupy — There is one central territorial objective in the
area. The team that controls it does not deplete reinforcement
waves. This gameplay in this mode is reminiscent to King of the
Hill or “tug of war”.
Ambush — A high value target (“HVT”) must be escorted to
an extraction point. It’s one team’s goal to make this happen and
it’s the other team’s goal to stop this from happening at all
costs. The HVT is only armed with a silenced pistol, but can pick
up a weapon from a fallen enemy or teammate.
Strike — Three weapon caches must be destroyed by the
attacking team to achieve victory. Destroying a cache earns the
attackers more reinforcements and time on the clock. The defenders
must retain at least one cache from being destroyed and eliminate
the enemy team once their reinforcements run dry.
Infiltrate — The standard Capture the Flag mode, but with
a twist. Your team’s goal is to take the enemy’s intel and return
it to your base. Your team will only gain reinforcements when
someone takes the enemy’s intel, or when an enemy stealing your
team’s intel is neutralized. This mode requires very strong team
coordination and strategy.
Flashpoint — One neutral territorial objective and two
caches on each side. The goal is to secure the entire area,
controlling the middle and destroying the enemy’s caches. Your team
respawns when they secure the territorial objective or destroy a
cache objective.
Elimination — In this single life mode, attackers must
destroy one of two weapon caches, or eliminate the enemy team
within the time limit. Defenders must kill all attackers.
Checkpoint — Complete mission-based objectives in
sequence against AI enemy. Each successful objective will respawn
anyone who was eliminated along the way.
Hunt — Insurgents are dispersed in the environment, and
your squad must eliminate all targets while locating and destroying
the weapons cache. High on tension, with only one-life.
Survival — Play as Insurgents and fight against endless
waves of progressively difficult Security enemies on night themed
maps. Reaching safehouse objectives with your team earns you supply
to purchase better weapons and spawns any dead teammates.
Outpost — Defend your supply cache against endless waves
of enemy trying to destroy it. Each successfully defended wave will
bring in reinforcements of your teammates.
Conquer — Capture the objectives in the area and defend
them from enemy trying to retake them. Destroy enemy weapon caches
to thin out their numbers.