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Total War™: ATTILA – Age of Charlemagne Campaign
Pack
The world lays in tatters, exhausted, bleeding, scarred and
burnt, the people desperate. But even after the apocalypse there
are men willing to give everything to return to light, to
knowledge, to civilisation. Whatever the cost, and whatever the
means…
It is the age of a chosen few, an age of greatness, when the first
true kings built vast kingdoms from the ashes of past empires… it
is the Age of Charlemagne.
The year is 768AD and, after the death of his father, Charlemagne
is to share the Frankish throne alongside his brother. A situation
that ill-befits a man of his vision, and their relationship clouds
as he feels the fiery blood of his grandfather, Charles Martel,
stir in his veins.
Friends, enemies and opportunity populate a continent tired of
conflict, the people eager for peace. Charlemagne finds himself at
the head of a new age of education, religion and warfare, and sees
all as tools to unite, stabilise… and expand.
The Saxons, the Saracens and the Vikings will all have something to
say to a man of such ambition.
It will take guile, charm, intelligence and ruthlessness to succeed
above all others.
Charles the Great, King of the Franks, the Father of Europe.
Will you make your mark in his image, or will you become your own
king?
A Unique Campaign with New Gameplay
Mechanics
Age of Charlemagne is an epic expansion for Total War: ATTILA, set
in the Middle Ages on an sprawling new campaign map of Europe.
There have been kings and kingdoms before, but this is a time where
truly great men united entire nations, built lasting legacies and
defined what it meant to be a king. Can you be counted amongst
them?
You’ll face a new age, but an exhausted world, weary of conflict
and battle. New technologies and new ways of waging war will only
get you so far. A good king is a shrewd man, who knows precisely
how far his people can be pushed.
Do not mistake a reluctance to go to war as a sign that a nation is
unprepared for it. Europe remains a melting pot of conflicting
ideologies and long held distrust. While the old Empire is now a
fading memory, the threats and consequences of its passing echo,
resonating in new dangers and pressures for fledgling nations.
Opportunity presents itself in tying together vast new kingdoms,
powerful new states that can be marshalled under a banner of
civilisation drawn from ashes. Greatness awaits you, if you have
the steel and vision of Charlemagne.
New Campaign Map and UI
The brand new Age of Charlemagne Campaign map is focussed in on
Europe from the year 768AD. With 52 conquerable provinces, it
provides a detailed and vibrant geopolitical starting position,
offering hundreds of hours of potential gameplay.
The User Interface is now resplendent in a style inspired by the
art of the Middle Ages. Influences ranging from illuminated
manuscripts and early stained glass work will lend colour and
atmosphere to your campaign.
Playable Factions
Age of Charlemagne includes a diverse selection of playable
factions, each one featuring its own faction traits, unit roster
and unique and challenging conditions under which they can be named
a ‘kingdom’ in their own right.
Each will be exclusively revealed in the weeks up to release day on
www.twitch.tv/totalwarofficial, stay tuned for details or check
back here just before release.
New Units
Age of Charlemagne includes all new units to better reflect the
advancing warfare of the period, characterised by more heavily
armed and armoured infantry and an increasing prevalence of cavalry
of all categories, especially the emergence of knights in the
Norman style for the first time.
With over 300 new units, you will have the opportunity to recruit
iconic military forces of the period, such as Thegns, Fyrd Axemen,
Scola Knights, Berber Jinetes, Gazehounds and the feared Seax-armed
Saxon warriors.
War Weariness
The sign of a great true king is in knowing how far your people can
be pushed. Wars are significant and dramatic events between
kingdoms, and should not be undertaken lightly. The fewer wars you
wage the better your people will respond, as frequent and drawn out
conflict will rapidly damage morale and your armies’ integrity.
A shrewd ruler will seek to bring peace quickly and decisively.
Unique Kingdom and Story Events
Each playable faction has a unique set of challenging ‘Kingdom’
requirements to meet for the dedicated and shrewd player. Once
achieved, you will be able to declare a new Kingdom name for your
faction, reflecting or altering history in your wake.
In addition, each faction will receive tailored narrative Story
Events, offering you distinct challenges and dilemmas as your
Campaign unfolds. Historically-inspired, some choices will lead you
further to that faction’s original destiny, or you may choose to
carve a new path of your own.
New Technologies and Buildings
Age of Charlemagne features many technologies and buildings that
reflect the new period; significantly, you’ll encounter and
leverage those that inspire the emerging ideas of Feudalism and
Chivalry as your campaign progresses.
Many buildings also now give bonuses to adjacent provinces as well
as their own, allowing for more specialisation within the different
geographic areas of your kingdom and chaining combinations of
benefits across your lands.
In addition, while conflict will always dog you, victory conditions
that reward a less military-focussed approach are achievable;
testing your mettle as both a compassionate and cunning ruler.
Agents and Skills
You will find Agents more specialised than before, with Assassins,
Spies and Priests (or Imams) focused on a more powerful but
specific ability set rather than being more useful in all
situations.
Alongside your Generals, Agents also receive all new skill trees
with more variation in the branches available to them. This
provides greater choices in how you develop and specialise them
over time.
Finally, the new Army and Navy Legacies will focus on bonuses that
reward distinct playstyles.