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Caesar in Gaul is a standalone campaign pack for Total War: ROME
II covering Julius Caesar’s war of expansion against the Gaulish
tribes. Players can choose from four playable factions in this
conflict: the Gallic Arverni, the Germanic Suebi, the Belgic Nervii
and Rome, in a campaign inspired by Caesar’s Commentarii de bello
Gallico (Commentaries on the Gallic war).
Offering a tighter scope in terms of time and geography than
Rome II (58-51BC), the Caesar in Gaul Campaign Map is an expanded,
more detailed vision of Gaul and the south coast of Britannia.
Compared with ROME II’s map of Gaul, Caesar in Gaul contains
more regions and provinces, more factions (both playable and
non-playable), and a series of famous generals and statesmen from
history which the player will employ or fight against depending on
their chosen faction.
A war of great profit and glory for Caesar, this conflict made
him extremely popular with the people of Rome… though less so with
the senators, who saw him gathering power to himself in a series of
events that ultimately lead to his ascension to Dictator.
Caesar in Gaul differs from the core ROME II experience in a
number of important ways:
New Campaign Map:
The Caesar in Gaul campaign map is an enhanced, more detailed
representation of Gaul, with players able to expand across 18
provinces dotted with resources, new settlements and new provincial
capitals.
Greater focus on characters:
Many factions employ great generals and statesmen from history (for
example, Rome fields Gaius Julius Caesar himself, Mark Anthony and
others). Each of the four playable factions also has a faction
leader who acts as the player’s avatar during the campaign.
24 turns per year:
As Caesar in Gaul deals with a considerably shorter time-span
(58-51BC) than the grand sweep of the ROME II campaign, each turn
represents two weeks rather than a year. This means seasons make a
return. The gameplay effects of these aren’t always predictable
however, and may vary from province to province. A late autumn may
bring a good harvest for example, but a long, dry summer may damage
your food production.
Compact, focussed multiplayer campaign:
For those generals looking for a more rapid MP campaign game,
Caesar in Gaul presents a series of interesting options. Due to the
geographic scope and the opposing 48 factions, co-op or competitive
2-player campaigns are tighter, more focussed, and less
time-consuming than a full Campaign.
New mid-game challenge mechanics:
For those players making it through to the mid-game, there will be
new challenges to face as a more suitable replacement for the Civil
Wars of ROME II. As a Gallic tribe, you’ll feel the mailed fist of
Rome respond with heavy intervention forces, and as Rome, you’ll
see the Gallic tribes rebelling and forming alliances against
you.
New historical battle:
Caesar in Gaul adds the Battle of Alesia as a playable historical
battle. Alesia marked the turning point of Caesar’s Gallic War, and
resulted in the capture of Vercingetorix, who was later taken to
Rome and executed at Caesar’s Triumph.
Set from Caesar’s perspective, Alesia tasks the player with
maintaining the siege of Vercingetorix’s Gallic stronghold. The
battle begins with the Roman forces deployed within their own
investment fortifications outside the hill-fort. The player must
guide the Romans as they weather attacks from both a huge relief
army and within the fort itself.
New Total War: ROME II full campaign playable
factions:
Alongside the factions playable within the new Campaign, Caesar in
Gaul also adds three new playable factions to the main game; they
are:
New units:
Alongside their usual unit rosters, the playable factions of Caesar
in Gaul (and playable factions in the main ROME II campaign
provided by Caesar in Gaul ownership) also gain the following new
units: