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Total War: THREE KINGDOMS – Yellow Turban
Rebellion Warlord Pack
We are the poor and the oppressed. We are the common-folk;
the farmers and the soldiers; the Han Dynasty’s forgotten
multitude. Oh Emperor, we are your people.
And yet you languish in the imperial palace, eunuchs and
nobles whispering falsehoods in your ear. You do their bidding. You
are their puppet. Even as we starve, you tax us ever harder, that
they may continue to live in luxury.
When we rose in opposition, you slaughtered us in our
millions. Many more were slain by your agents on suspicion alone.
It is clear to us now: you have lost the Mandate of
Heaven.
We are the poor and the oppressed. But we are also the many.
We are the very backbone of China.
We wear the yellow turban with pride. And we bring great change.
The Blue Sky is dead; the Yellow Sky will soon
rise.
In the year of Jiazi, there will be prosperity under
Heaven!
Overview
The Yellow Turbans were a rebel movement of the common people,
founded on spiritual beliefs. Tired of oppression, starvation and
injustice at the hands of the Han Dynasty, they rose up against the
corrupt nobility. Prior to the start of this campaign, a massive
Yellow Turban rebellion had swept through China led by the Zhang
brothers, who used Taoist divination to predict the fall of the Han
dynasty. However, this initial rebellion was ruthlessly crushed and
millions of civilians suspected of being sympathisers were
slaughtered without mercy. As the campaign begins, the Zhang
brothers are already dead, and only three significant enclaves of
Yellow Turbans remain. Playing as one of these factions, you can
change history, rekindling the movement and uniting China under a
rightful, virtuous and just Emperor.
Yellow Turban Factions
The Yellow Turbans’ beliefs blend Taoism and shamanistic
principles, and these spiritual aspects are a recurring theme
throughout their faction gameplay. Many of their features relate to
the three Taoist domains of Land, People and Heaven, or the Three
Treasures (or virtues) of Taoism: Frugality, Compassion, and
Humility.
Reflecting these concepts, the playable Yellow Turban factions
are led by the characters He Yi (People), Gong Du (Land) and Huang
Shao (Heaven). Each has their own playstyle and unique bonuses.
Yellow Turban factions construct a mix of adapted Han buildings
and their own unique structures. Their technology tree is divided
into three scrolls from the Book of Great Peace, each of which
references the three Taoist domains and contains verses of Taoist
scripture. It is structurally and mechanically very different from
the default tech trees used by other factions.
Playable Yellow Turban factions improve their Faction Rank as
their campaigns progress. These represent the journey to
enlightenment, the achievement of The Great Peace, regaining the
Mandate of Heaven, and appointing a just Emperor. Progression
requires the player to study the verses in the Book of Great Peace,
construct religious building in their settlements and improve the
virtuous characteristics of the characters under their control.
Characters
The Yellow Turbans have three playable heroes representing their
factions. Each has their own playstyle, unique building chain and
faction bonuses:
Battlefield Units
The Yellow Turbans have a unique and highly thematic
unit-roster. As many of their warriors are drawn from vast swathes
of peasants and civilians or those who have backgrounds as
soldiers, devotees or scholars, there is a great diversity within
individual units, given the varied occupations and backgrounds of
its members.
The masses of basic Peasant and Yellow Turban units are
available to all Yellow Turban characters. Key specialist and elite
units are then available according to the domains each hero
represents.
Please note this unit roster and unit characteristics are
subject to change.
Generals
Healer General, no armour, support role
Veteran General, heavy armour, tank role
Scholar General, medium armour, damage role
Core units (available to all):
Peasant Warriors: no armour, improvised weapons
Peasant Spearmen: no armour, bamboo spears
Peasant Archers: no armour, simple bow
Yellow Turban Warriors: light armour, sabre, light shield
Yellow Turban Horsemen: light armour, sabre, light shield
Yellow Turban Spearmen: light armour, spear, light shield
Yellow Turban Archers: light armour, bow, light sword
He Yi and Healer specialist units (Domain of
People):
Arm of the Supreme Peace (shock infantry): light armour,
2-handed ball mace, high health, splash attacks
Youxia (melee infantry): medium armour, sword, fine shield,
disciplined
Bringers of Righteousness (hybrid infantry): light armour,
polearm, bow, decent ranged and melee capabilities
White Wave Veterans (melee infantry): light armour, sabre,
shield, high move speed, strong charge
White Wave Horsemen (shock cavalry): light armour, spear,
shield, high move speed, strong charge
People’s Warband (melee infantry) light armour, dual sabres,
good offense
Gong Du and Veteran Specialist units (Domain of
Land):
Virtuous Noblemen (melee cavalry): ornate armour, spear, fine
shield, high armour and offensive capabilities
Guardians of the Land (halberd infantry): medium armour,
polearm, good melee capabilities
Watchmen of the Peace (ranged): medium armour, crossbow, shield,
sabre, mixed formation, high ranged damage with armour piercing
capabilities
Reclaimers (spear infantry): medium armour, spear, large shield,
increases battle loot
Men of the Forest (ranged): light armour, bow, axe, vanguard
deployment, can fire whilst hidden
Horseback Huntsmen (ranged cavalry): light armour, bow, light
sword
Huang Shao and Scholar Specialist units (Domain of
Heaven):
Scholar-Warriors (melee infantry): ornate light armour, dual
sabres, strong melee capabilities
Archery Masters (expert ranged): no armour, bow, light sword,
high ammo and good accuracy
Venerable Wu (shock infantry): no armour, sword, resilient,
cause fear
Yellow Sky Heralds (shock infantry): no armour, mace,
unbreakable, runs amok
Chanters (support): no armour, mace, boosts nearby units
Militia of Virtue (spear infantry): no armour, staff, high dodge
chance