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Total War: THREE KINGDOMS – Yellow Turban Rebellion Steam


£ 8.09


NOTICE: Activation key must
be used on a valid Steam account. Requires an internet

about the game

Total War: THREE KINGDOMS – Yellow Turban
Warlord Pack

  • A brand-new sub-culture to play as: rekindle the Yellow Turban
    Rebellion, lead their struggle against the corrupt Han and bring
    about the Era of Great Peace
  • Three new playable Warlords; He Yi, Gong Du, and Huang
  • Three new hero classes: Healer, Scholar, and Veteran
  • A unique and versatile unit roster composed of a cross-section
    of society: Militias formed from the forgotten and downtrodden
    masses fight side by side with disgruntled soldiers, religious
    zealots and former officials, united in a common cause
  • Brand new approach to technology focusing on interpreting the
    Three Books of Great Peace’
  • New character skills focused on the three virtues of Taoism:
    Frugality, Compassion, and Humility
  • New weapons and armour suitable for the new heroes.

We are the poor and the oppressed. We are the common-folk;
the farmers and the soldiers; the Han Dynasty’s forgotten
multitude. Oh Emperor, we are your people.

And yet you languish in the imperial palace, eunuchs and
nobles whispering falsehoods in your ear. You do their bidding. You
are their puppet. Even as we starve, you tax us ever harder, that
they may continue to live in luxury.

When we rose in opposition, you slaughtered us in our
millions. Many more were slain by your agents on suspicion alone.
It is clear to us now: you have lost the Mandate of

We are the poor and the oppressed. But we are also the many.
We are the very backbone of China.
We wear the yellow turban with pride. And we bring great change.

The Blue Sky is dead; the Yellow Sky will soon

In the year of Jiazi, there will be prosperity under


The Yellow Turbans were a rebel movement of the common people,
founded on spiritual beliefs. Tired of oppression, starvation and
injustice at the hands of the Han Dynasty, they rose up against the
corrupt nobility. Prior to the start of this campaign, a massive
Yellow Turban rebellion had swept through China led by the Zhang
brothers, who used Taoist divination to predict the fall of the Han
dynasty. However, this initial rebellion was ruthlessly crushed and
millions of civilians suspected of being sympathisers were
slaughtered without mercy. As the campaign begins, the Zhang
brothers are already dead, and only three significant enclaves of
Yellow Turbans remain. Playing as one of these factions, you can
change history, rekindling the movement and uniting China under a
rightful, virtuous and just Emperor.

Yellow Turban Factions

The Yellow Turbans’ beliefs blend Taoism and shamanistic
principles, and these spiritual aspects are a recurring theme
throughout their faction gameplay. Many of their features relate to
the three Taoist domains of Land, People and Heaven, or the Three
Treasures (or virtues) of Taoism: Frugality, Compassion, and

Reflecting these concepts, the playable Yellow Turban factions
are led by the characters He Yi (People), Gong Du (Land) and Huang
Shao (Heaven). Each has their own playstyle and unique bonuses.

Yellow Turban factions construct a mix of adapted Han buildings
and their own unique structures. Their technology tree is divided
into three scrolls from the Book of Great Peace, each of which
references the three Taoist domains and contains verses of Taoist
scripture. It is structurally and mechanically very different from
the default tech trees used by other factions.

Playable Yellow Turban factions improve their Faction Rank as
their campaigns progress. These represent the journey to
enlightenment, the achievement of The Great Peace, regaining the
Mandate of Heaven, and appointing a just Emperor. Progression
requires the player to study the verses in the Book of Great Peace,
construct religious building in their settlements and improve the
virtuous characteristics of the characters under their control.


The Yellow Turbans have three playable heroes representing their
factions. Each has their own playstyle, unique building chain and
faction bonuses:

  • He Yi is a Yellow Turban commander from Yu province. Like the
    original founders of the Yellow Turban movement, he is a Healer,
    and empathises with the suffering of the common people. He is able
    to rally vast masses to the cause of the rebellion.
    Representing the domain of People, He Yi espouses Compassion. He
    fields veteran Yellow Turban warriors and strong berserkers in
    battle, and has access to the Healer’s Lodge unique building chain,
    a multifunctional building boosting population growth and
    replenishment and generating a small income from the sale of
  • Gong Du is a Veteran. Originally a bandit leader in the
    Changsha area, he aided Ou Xing in his rebellion against Sun Jian.
    He is a former military commander, and something of a charming
    brigand: well-liked and popular with the troops. He is dedicated to
    claiming the spoils from the tyrants he overthrows.
    Representing the domain of Land, Gong Du espouses frugality. He
    fields former soldiers, guardsmen and converted nobles in battle
    and can build the unique Hidden Fort building chain that helps
    supply the Yellow Turban armies and increases the amount of spoils
    they can carry off after a battle.
  • Huang Shao is a Scholar, and a Yellow Turban commander from Yu
    Province. He is the only leader to have met the original founders
    of the Yellow Turban rebellion. As such, he best understands their
    spiritual teachings, and aims to ensure the rebellion doesn’t lose
    its way on the road to realising The Great Peace.
    Representing the domain of Heaven, Huang Shao espouses Humility. He
    fields religious fanatics, spiritual martial artists and scholars
    in battle, and can build the Gardens unique building, a tranquil
    place that helps keep both the people and the characters under
    Huang Shao’s control happy.

Battlefield Units

The Yellow Turbans have a unique and highly thematic
unit-roster. As many of their warriors are drawn from vast swathes
of peasants and civilians or those who have backgrounds as
soldiers, devotees or scholars, there is a great diversity within
individual units, given the varied occupations and backgrounds of
its members.

The masses of basic Peasant and Yellow Turban units are
available to all Yellow Turban characters. Key specialist and elite
units are then available according to the domains each hero

Please note this unit roster and unit characteristics are
subject to change.


Healer General, no armour, support role

Veteran General, heavy armour, tank role

Scholar General, medium armour, damage role

Core units (available to all):

Peasant Warriors: no armour, improvised weapons

Peasant Spearmen: no armour, bamboo spears

Peasant Archers: no armour, simple bow

Yellow Turban Warriors: light armour, sabre, light shield

Yellow Turban Horsemen: light armour, sabre, light shield

Yellow Turban Spearmen: light armour, spear, light shield

Yellow Turban Archers: light armour, bow, light sword

He Yi and Healer specialist units (Domain of

Arm of the Supreme Peace (shock infantry): light armour,
2-handed ball mace, high health, splash attacks

Youxia (melee infantry): medium armour, sword, fine shield,

Bringers of Righteousness (hybrid infantry): light armour,
polearm, bow, decent ranged and melee capabilities

White Wave Veterans (melee infantry): light armour, sabre,
shield, high move speed, strong charge

White Wave Horsemen (shock cavalry): light armour, spear,
shield, high move speed, strong charge

People’s Warband (melee infantry) light armour, dual sabres,
good offense

Gong Du and Veteran Specialist units (Domain of

Virtuous Noblemen (melee cavalry): ornate armour, spear, fine
shield, high armour and offensive capabilities

Guardians of the Land (halberd infantry): medium armour,
polearm, good melee capabilities

Watchmen of the Peace (ranged): medium armour, crossbow, shield,
sabre, mixed formation, high ranged damage with armour piercing

Reclaimers (spear infantry): medium armour, spear, large shield,
increases battle loot

Men of the Forest (ranged): light armour, bow, axe, vanguard
deployment, can fire whilst hidden

Horseback Huntsmen (ranged cavalry): light armour, bow, light

Huang Shao and Scholar Specialist units (Domain of

Scholar-Warriors (melee infantry): ornate light armour, dual
sabres, strong melee capabilities

Archery Masters (expert ranged): no armour, bow, light sword,
high ammo and good accuracy

Venerable Wu (shock infantry): no armour, sword, resilient,
cause fear

Yellow Sky Heralds (shock infantry): no armour, mace,
unbreakable, runs amok

Chanters (support): no armour, mace, boosts nearby units

Militia of Virtue (spear infantry): no armour, staff, high dodge

System requirements


  • OS: Windows 7 64 Bit
  • Processor: Intel Core 2 Duo 3.00Ghz
  • Memory: 4 GB RAM
  • Graphics: GTX 650 Ti | HD 7850 1GB VRAM
  • DirectX: Version 11
  • Storage: 60 GB available space
  • Additional Notes: 6GB Memory if using integrated GPU

  • OS: Windows 10 64 Bit
  • Processor: Intel i5-6600 | Ryzen 5 2600X
  • Memory: 8 GB RAM
  • Graphics: GTX 970 | R9 Fury X 4GB VRAM
  • DirectX: Version 11
  • Storage: 60 GB available space