Discover a Vast Collection of Games and Dive into Thrilling Virtual Realms. Your Ultimate Gaming Destination Awaits!
NOTICE: Requires the base game
Total War: WARHAMMER II in order to play.
Total War: WARHAMMER II – The Prophet & The
Warlock
About this content
The Prophet & The Warlock is the latest Lords Pack for Total
War: WARHAMMER II. Introducing two rival Legendary Lords from the
world of Warhammer Fantasy Battles, each with their own objectives,
mechanics, units and playstyle, for use in both the Eye of the
Vortex and Mortal Empires campaigns, and custom/multiplayer
battles.
Background
The great serpent-god Sotek may sleep, but Tehenauin – his most
devoted prophet – does not. The time has come for the foul Skaven
to pay the butcher’s bill for their plague-spreading acts, and pay
they will – with their very lives! Tehenauin marshals his fellow
Red-Crested Skinks: there will be a sacrifice. A vast, crimson
sacrifice. Only when the temple-city altars are drenched with
Skaven blood will the serpent god become manifest and enact his
divine wrath…
But the Skaven do not sit idly by while Tehenauin plans his
crusade. Scenting great Warpstone deposits in the jungles of
Lustria, the arch Warlock-Engineer Ikit Claw has claimed The Star
Tower in the name of Clan Skryre: a staging-post from which to
delve deep into the continental interior. With the Forbidden
Workshop at his disposal, Ikit Claw will bend the raw stuff of
chaos to his twisted designs, forging ever-more ingenious and
cataclysmic weapons… and placing the Warlock-Engineer on a
collision course with the Prophet of Sotek!
New Legendary Lords and Factions
Ikit Claw, the Warlock Engineer (Skaven, Clan
Skryre)
Ikit Claw – like all of Skavenkind – is naturally suspicious,
untrusting, untrustworthy and treacherous. His aptitude for science
and invention is unrivalled, but as well as being the greatest
Skaven Warlock Engineer of all time, Ikit Claw has also developed
an awesome command of the Winds of Magic. His exceptional
scientific knowledge and magical powers have made him indispensable
to the Council of Thirteen.
In his quest for destruction, Ikit seeks to realise his grandest
design – the mighty Doomsphere – and he will stop at nothing to
unleash it upon the world…
Clan Skryre brings several unique faction features and mechanics
to Total War: WARHAMMER II:
Clan Skryre Forbidden Workshop
With access to the infamous Forbidden Workshop, Clan Skryre
players can spend resources to upgrade various units such as
Doomwheels, Doom-flayers and Weapons Teams with powerful new
stat-boosts and attributes. As the player upgrades in each
category, they will unlock further ancillaries and, eventually, new
regiments of renown unique to the Forbidden workshop.
Workshop progress requires food and Warp Fuel, a new resource
gathered after battles. New research tiers in the Workshop may be
unlocked by completing unique missions. But the deadliest invention
by far that the Workshop offers is the Warpstorm Doomrocket.
Warpstorm Doomrockets
Doomrockets are outlandishly powerful weapons, deployed in
battle as an Army Ability. They are crafted in the Forbidden
Workshop, and can be stockpiled for use, though only one Doomrocket
from the stockpile may be launched per battle. Perhaps the most
powerful weapon wielded by any of the Races of WARHAMMER II, a
single Doomrocket is capable of wiping out multiple units in a
single strike, sending dust and debris skywards in an incinerating
mushroom-cloud!
Doomsphere
While the Under-Empire is a feature newly-available to Skaven
factions (see the Doomsayer Update Notes for more
details), only Clan Skryre can build the Doomsphere within the
Under-Cities they establish. This immense Warpstone bomb is
powerful enough to completely destroy any settlement it is
constructed below.
Unique Lord – Warlock Master
The Warlock Master is a caster Lord who uses the Lore of Ruin in
battle. Warlock Masters have unique skills which grant further
bonuses to Doom Flayers, Doomwheels and Weapons Teams. They may be
upgraded to ride a Doom Flayer or Doomwheel in battle.
Unique Units
Regiments of Renown
These unique, elite variants are unlocked for recruitment as
Ikit Claw and his Lords level up.
Five additional Regiments of Renown will become available upon
completion of key projects in the Forbidden Workshop. These units
are only available in campaign, not in custom and multiplayer
battles:
Tehenhauin, Prophet of Sotek (Lizardmen, Cult of
Sotek)
Tehenhauin, a Red Crested Skink, emerged as the charismatic
Prophet of Sotek after a devastating plague was spread across
Lustria by Clan Pestilens. As he led a migration out of the defiled
city of Chaqua where the disease began, he prophesised the coming
of the Serpent-God and rallied the surviving population of
Lizardmen to join his counterattack. As Sotek’s cult grew, so too
did the Prophet’s following, and for many years Tehenhauin led his
apostles to many victories, slaughtering countless captives as
sacrificial offerings in the hope that their spilt blood would
bring forth the Serpent-God himself.
The Cult of Sotek faction brings two new campaign mechanics to
Total War: WARHAMMER II:
Prophecy of Sotek
Tehenauin believes that with sufficient sacrifices, the
serpent-god may yet return, bringing salvation to the Lizardmen and
the extermination of the Skaven. Tehenauin will be issued with a
series of unique missions, the completion of which grants access to
new forms of sacrifice. When performed, these reward Tehenauin with
unique banners, followers, powerful temporary effects, Regiments of
Renown and more.
Sacrifices to Sotek
As Tehenauin and his forces win battles against non-Lizardmen
armies, they may choose to mark any post-battle captives as
Sacrificial Offerings. As the offerings build, they may be spent on
performing the sacrifices accessed by the Prophecy of Sotek
missions.
The ultimate sacrifice: Invocation of Sotek
The highest level of sacrifice grants Tehenauin the ability to
evoke Sotek himself, manifesting an aspect of the serpent-god in
battle to deal devastating damage to his foes.
Unique Lord: Red-Crested Skink Chief
Red-Crested Skink Chiefs are powerful melee-focussed Lords
capable of leading armies, with their own unique skills tree. They
may be upgraded to ride a Horned One, a Ripperdactyl, and later, a
fearsome Ancient Stegadon.
Unique units
Tehenauin’s armies may recruit and field all-new battlefield
units:
Regiments of renown
Tehenauin’s armies may field all-new Regiments of Renown. These
are unlocked for recruitment as the appropriate sacrifices are made
to Sotek.