Introducing the Necron Overlord, a brand new hero for the Last
Stand mode of Warhammer® 40,000® Dawn of War® II: Retribution™ and
Warhammer® 40,000® Dawn of War® II: The Last Stand Alone™.
The Overlords of the Necrons lead the legions into the carnage
of war, commanding absolute authority over their subordinates.
Armed with crackling warscythes and potent weaponry of ancient
design, they dispatch their foes in flares of blinding energy.
Contemptuous of the lesser races, Overlords are utterly
convinced of their own superiority, and act accordingly. Only those
who prove themselves worthy, by showing courage and skill at arms,
might earn a quick death. For all others, agony and humiliation
await.
Bringing a fresh playstyle to the battlefield, the Necron
Overlord can be played as long-raged fast firing “battlecruiser” or
as area-of-effect melee expert. A full complement of wargear
supports either style of play.
The signature ability of the Necron Overlord allows him to
summon the god-like Nightbringer Shard to the battlefield, part of
a ancient star deity that can rain destruction on all the
Overlord’s enemies.
Key Features
- 31 pieces of wargear
- 14 active new and unique abilities
- 2 new achievements
- 17 traits
- 20 levels of progression
Wargear
- Glyph of Tombs
Once the guardians of massive stasis-tombs, with the awakening, the
grim Canoptek Spyders have joined the legions of deathless on the
field, providing critical repairs, scavenging material, and when
necessary, eviscerating enemies.
Additional Energy is bestowed upon the Overlord for bearing
this glyph.
- Glyph of the Star Gods
The C’tan all share a common trait of uncommon cruelty. They demand
fealty and worship, sometimes offering small boons to their
followers. Increased energy regeneration is granted to the bearer
of this glyph.
- Glyph of the Wraith
Nightmarish in appearance, Canoptek Wraiths traverse any
battlefield with ease, bringing terror and death to their enemies.
This glyph grants increased movment speed to the Overlord.
- Glyph of Living Metal
Crypteks often seek to improve on existing Necron technology where
they can. This glyph provides additional Health and Health
Regeneration.
- Glyph of the Reclaimer
The bearer of this ancient and terrible glyph is capable of
draining the Health of nearby enemies. The Overlord receives a
large boost to Health Regeneration based on the number of enemies
within range.
- Glyph of the Tireless Harvest
Upon awakening from the Great Sleep, it is not uncommon for Lords
and Overlords to have lost a significant portion of their previous
personalities or even sanity. Worlds and civilizations unfortunate
enough to be situated near the stasis-crypts of such a master often
fall under the terrible scythes of these reckless horrors.
A reduction in all ability cooldowns is granted to the bearer
of this glyph.
- Glyph of the Implacable
There are many in the Imperium who believe the Necron threat to be
unstoppable. While they may overestimate the organizational
capabilities of these ancient warriors, they are wise to be wary
and may save their own lives for thinking so. This stoic glyph
grants additional Armor Rating.
- Mindshackle Scarabs
Necrons seek to either destroy or enslave. When destruction is not
desired and a planet continues to defy them, Mindshackle Scarabs
are often used. It is unknown how many worlds have simply laid down
their arms in the face of overwhelming power or have been the
victim of these mind-altering creatures.
Mindshackle scarabs turn a foe against his or her allies for a
period of time.
- Nanoscarabs
In addition to the already significant regenerative properties of
the Necrodermis, Nanoscarabs can make the Overlord nearly
invincible to minor damage.
- Nightmare Shroud
Upon activation, the mind-twisting effects of the Nightmare Shroud
immediately begin to take hold. Weak-minded enemies are sent
fleeing in terror as their thoughts are violently invaded.
- Phase Shifter
Ancient Necron Crypteks perfected the art of ‘flickering’ in and
out of reality, using it on a number of their more terrifying
machines of war. A personal Phase Shifter allows the Overlord to
instantly skip short distances, either to close in on a foe or to
escape danger.
- Phylactory
Hundreds of spider-like machines are housed within a scarab-shaped
charm and instantly released to repair the bearer’s wounds if he
would take a fatal blow.
- Monolithic Diadem
Perhaps most emblematic of the Necron is the Monolith. Towering
above the battlefield, even a single instance of these ponderous
engines of war is often enough to sow fear and prompt swift
subjugation. Part transport and part battlecruiser, the Monolith
leaves only doom in its wake.
Found within the antechamber of a wrecked Monolith, this Diadem
reduces the energy requirements of all the Overlord’s
abilities.
- Diadem of the Nemesor
The honorific of Nemesor is granted to the commanding noble of a
particular campaign and is used to temporarily unite disparate
Dynasties and armies of the Necrons into a single powerful and
efficient force.
This diadem grants improved combat prowess beyond the
Overlord’s already substantial abilities.
- Diadem of Reanimation
The most feared of Necron traits is, without a doubt, Reanimation.
Many Imperial accounts of battles with the Necrons tell of an
unwitting soldier moving on to another foe only to be slain from
behind by the one previously felled.
The Overlord is able to self-revive after a short duration if
he becomes incapacitated.
- Technomancer’s Diadem
Necron weaponry is not fully understood by anyone except the most
elite of Necron technomancers, known as Crypteks. Weaving living
metal and energy takes untold lifetimes to master.
- Tachyon Diadem
Tachyon technology is highly intricate and precise. This
projector’s sliver-like projectiles are transformed from inert
metal shards to unstoppable bolts of energy in an instant.
- Raiment of Resurrection
A Resurrection Orb is capable of raising allies from near fatal
injuries. This ancient and powerful device is an iconic piece of
technology and only wielded by members of the Necron Regency.
- Raiment of the Tesseract
Tesseract Labyrinths are essentially dimensional pylons that can be
used to imprison or bind beings within their inescapable walls.
Unassuming in nature, these ancient devices are highly valued and
sought after by the lesser races.
When active, the Tesseract Labyrinth locks enemies in place,
leaving them vulnerable to attacks.
- Raiment of the Nightbringer
Sadistic and unimaginably cruel, the C’tan known as the
‘Nightbringer’ was the oldest and most powerful of his kind. When
the Necrons finally bested the star god millions of years ago, it
was broken into thousands of shards. These shards still contain
vast power and were bound within Tesseract Labyrinths for use in
only the most dire of circumstances.
When released, the Nightbringer’s presence disrupts and damages
enemies nearby.
- Doomsday Edge
Although the Book of Mournful Night, housed deep within the Eldar
Black Library, chronicles the eventual doom of the Necrontyr people
to the Deceiver’s guile, there were clear advantages to
immortality. Now, millions of years after their Great Sleep begin,
some Necron Crypteks and astromancers seek to undo what was wrought
upon them by their own ambition.
- Staff of the Obelisk
Necron “Obelisks” are mortifying structures, often situated in the
thickest of the fighting. Monstrous Canoptek Leeches are latched to
its outer walls and rapidly repair any damage that it receives. For
defense, four Tesla Spheres arc living lightning and can strike
down multiple foes at a time making it an exceptionally potent
anti-air battery.
- Staff of the Phaeron
Near the beginning of the perilous war with the C’tan, one Phaeron,
Kabahkar, tasked the entirety of his loyal Crypteks with the
construction of this particularly potent Staff of Light. Never
satisfied, he had them toil away until the conflict’s dying days.
By the time of the Great Sleep, he wasn’t once able to wield its
powerful effects in battle against the star gods.
- Celestial Staff
After conquering Kronus and stopping the dormant Tombworld from
fully awakening, the Blood Ravens took this unusual Staff of Light
into their possession for examination. Contact with the
investigative team was lost shortly thereafter.
- Lance of Annihilation
Unhinged masters of war, Destroyer Lords are of equal or greater
power to any Lord or Overlord of the Necrons. The ranking nobility
mainly seek to direct their unfettered bloodlust in battle.
This particular weapon can unleash a barrage of energy, dealing
massive damage in enemies caught in the area.
- Voidreaper
The Nekthyst Dynasty claims that this incredible weapon simply
appeared in their crownworld’s armory when the Nightbringer was
finally smashed into submission. True or not, the Voidreaper is a
sight to behold, capable of rendering the mightiest armor useless
in a single blow.
- Warscythe of Extinction
The Overlord bearing this fearsome scythe may project a physical
barrier of energy that prohibits movement. Previous owners have
used this to corner enemies and slay them while their allies looked
on helplessly.
- Warscythe of the Phalanx
The rank and file of the Necron forces are more than a match for
even the most elite of the younger races. When assembled in
formation, few forces can even begin to stem the onslaught of gauss
fire and tireless determination.
Kills made with this Warscythe deal additional damage in an
area around the unfortunate foe.
- Staff of Light
Both a symbol of nobility and power, the Staff of Light sends
supercharged bolts of energy at opponents. Additionally, it is a
potent power weapon in melee combat.
- Overlord’s Diadem
Passed on through their respective Dynasties, the Diadems of the
Overlords are proudly treasured by their bearers as marks of
timeless lineage and loyalty.
- Raiment of the Overlord
Ceremonial raiment of the most powerful of Necron nobility.
Abilities
- Tachyon Arrow
Fires a hyper-accelerated armor-piercing bolt at the target.
- Immortal Reclamation
Draw on immense inner power to sap the sentient energy of nearby
enemies. This renders combat impossible but dramatically improves
health regeneration.
- Nanoscarab Repairs
Instructs dormant nanoscarabs to begin repairing critical
damage.
- Resurrection Orb
Unleash the ancient energy of the Resurrection Orb. Allies cannot
be killed within its radius and will be revived when it fully
activates if they were already incapacitated.
- Phase Shift
Phase out of reality and rematerialize a short distance away.
- Tesseract Tomb
Projects a pocket-dimensional labyrinth that traps and holds
enemies firmly in its grasp while it is active.
- Labyrinth of the Nightbringer
Risk annihilation and allow the Nightbringer C’tan Shard to bring
to bear its unfathomable power upon your enemies.
- Voidblast
Discharge energy from either the Staff of Light or Warscythe at a
target, blasting it backwards and dealing damage.
- Pitiless Strike
Smash all nearby enemies with a stunning strike from the Doomsday
Edge.
- Mindshackle Scarabs
Inflict mind-stealing scarabs into the target squad, causing it to
fight for your cause for a duration.
- Annihilation Barrage
Multiple beams of scouring death strike in quick succession in a
line from the targeted location.
- Necrotic Barrier
Project an impassible barrier that can halt an advance or re-route
enemies. Enemies caught in the barrier as it materializes are
knocked back.
- Entropic Strike
A hateful strike from the Voidreaper completely strips the armor of
a target enemy and those nearby for a short duration.
- Nightmare Shroud
Fill the feeble minds of nearby enemies with courage-obliterating
images of despair causing them to flee.
Achievements
- The Red Harvest
Complete 100 total waves as the Overlord.
- Lord of Risen Doom
Revive 2 Allies at a time (or 1 Ally and yourself) with the
Resurrection Orb ability twice in a single game.
System requirements
Minimum:
- OS: Windows XP SP2, Windows Vista, Windows 7
- Processor: Pentium IV 3.2Ghz, or any dual core processor
- Memory: 1 GB RAM
- Graphics: 128 MB Video Card using Shader Model 3 (Nvidia GeForce 6600 GT / ATI X1600)
- Storage: 9 MB available space
Recommended:
- OS: Windows XP SP2, Windows Vista, Windows 7
- Processor: Any Core 2 , Athlon X2, or better
- Memory: 2 GB RAM
- Graphics: 256 MB Video Card using Shader Model 3 (Nvidia GeForce 7800GT or any Nvidia GT200 series or better, ATI X1900 or any HD3600 series or better
- Storage: 9 MB available space