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get involved with this game as it develops.
This Early Access game is not complete and may or may not change
further. If you are not excited to play this game in its current
state, then you should wait to see if the game progresses further
in development.
About The Game
In Honey, I Joined a Cult you must build and expand your base,
manage your cultists and resources, and increase your faith, funds
and following.
Key features
Every great cult needs great interior design. Place, design and
decorate rooms to keep your cultists happy. There is a whole host
of weird and wonderful room options, each with a vital role to play
in your cult. From polygraph rooms and spirit chambers to energy
spas and the dreaded ministry of alteration.
A cult is only as good as its name. Choose yours wisely when
picking for your cult, cult leader, the Divine Being that they
worship, the Holy Room in which they prove their dedication and the
followers that will become the cultists of tomorrow! Make your cult
your own by deciding on:
*A funky symbol
*A weird uniform to impress would-be followers
*An imposing hat to make other cults jealous
*A strange relic to worship and adore
Being snappy dressers isn’t enough, your cult must run like a
well-oiled hypno wheel. Set schedules for your cultists, level them
up and manage food and maintenance systems. Assign tasks to your
cultists based on a priority system, who said micro-management
doesn’t work?!
Cultists have needs too and you’ll have to ensure that all of
yours are fed, watered and having lots of fun! You must take care
of your cult’s physical and mental well-being to allow them to be
the best cult members they can possibly be!
Use all of your charms to recruit followers who will bring in
resources and eventually climb through the ranks to become full
cultists. Discontented followers will leave, so be sure to turn
that frown upside down!
Your cult leader can be very demanding. Whether it’s recruiting
specific followers or building certain rooms, be sure to bend to
their every whim. Not fulfilling demands will lower thier mood and
a displeased leader won’t be able to perform effective sermons.
Cultists can be sent on missions in the local town. Whether it’s
gathering resources, unlocking new tech or just a demand from your
leader, the Covert Ops room is the perfect place to plan!
System requirements